Jumping firing error changed from 1.1 > 2.1 (total error is 4.0 when jumping, up from 3.0).2 > 1.3 (total error is 3.2 when running, up from 2.1) 6 (total error is 2.5 when walking, up from 1.95) So we've reduced the weapon's effective accuracy while jumping, running, and walking, with the intent of narrowing it's ideal use case to only really close ranges. The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. There are reasons! You can read more about our decision in our map pool update article.Īlong with the new VALORANT Act III Battlepass and Competitive refresh (there's also that new Agent arriving later), we put the Classic through some honing and rearranged some furniture on Fracture.We are temporarily removing Split from the map pool in Unrated and Competitive queues.Pearl-only queue will be available for 2 weeks, then after that Pearl will enter Competitive.This queue is a standard, Unrated mode that will give players a chance to practice the new map before they see it in Competitive play.
Valorant 5.0 complete release notes here.